All Sports  ·  1:35

Team Sharing

Share your full team setup with someone else on your team — players, lineup, sound effects, walk-up songs, and voice intros. Recipients get a preview before importing. This 1:35 walkthrough was recorded on an iPhone with a baseball team, because this part of the app works the same way whatever sport you run. It is a step in the setup path for Baseball, Softball, Football, Basketball, Soccer, Hockey, Lacrosse, Field Hockey, Volleyball, Wrestling, Cheer, Flag Football, Rugby and Cricket. The narration is written out below if you would rather read than watch.

Transcript

What the video says

The narration, line by line, as it is spoken in the video.

If you've set up a team once, you shouldn't have to do it again — and neither should the assistant coach who's running the game next week. Team sharing sends the whole setup to another phone.

The simplest way is a link. Generate one, send it however you like, and the other coach opens it. One tap imports the team.

There's a QR code too, for when you're both standing there at practice. Worth knowing what it carries, though: the QR code brings across your roster and your team colors, and that's it.

For everything else, use file sharing. A team file carries the full setup — roster, song assignments, sound effects, the lot. That's the one you want if you're handing over a team someone else will actually run.

Voice introductions come across too, and they download in the background after the import, so the other coach doesn't sit waiting on a progress bar.

One thing to know: local audio files aren't embedded in an export. If you've assigned music from your own device rather than Apple Music, the other coach needs those same files in their library for those assignments to play.

The same export is a decent backup. A team file sitting in your files app is a copy of your whole season's setup, independent of any one phone.

Between the two, it's a good habit at the start of a season: set the team up properly once, then share it to everyone who might need to run a game.